We recently review Team 17′s Worms for iPhone and are now happy to announce that the handful of ‘issues’ that we had have now been fixed in a recent update, along with a bunch of other bugs that we didn’t even notice existed! It is available now in the AppStore here. Major improvements: The option [...]
We recently review Team 17′s Worms for iPhone and are now happy to announce that the handful of ‘issues’ that we had have now been fixed in a recent update, along with a bunch of other bugs that we didn’t even notice existed! It is available now in the AppStore here.
Major improvements:
- The option to change graphical settings for increased performance in game on 1G and 3G devices.
- More responsive camera controls, including the ability to make the camera zoom further in for a closer look at the action.
- The ability to flip the game screen based on the orientation of your device.
- Improved Ninja Rope controls allowing even more death-defying rope stunts.
- The ability to unleash devastating weapons on your enemies from the safety of a parachute.
- Shorter thinking times of AI players.
- Highly improved back-flip and jump controls, including a new finger swipe method for back-flip to make sure you never accidentally jump worms into the water again.
- The facility to customise the game even further by creating your own enemy teams.
- General performance increases across the board.
- Quick shortcut to zoom out/in quickly with a press of the top left corner.
Other fixes:
- 1st gen devices crashed if left on the pause menu for a couple of minutes.
- Removed game saving/loading dialog message box.
- Upon opening the weapons panel and then closing it with the resume game option, the worm would occasionally jump.
- The pause game button could cause the worm to walk left if held down.
- Non-scrolling text in the AI created team menu.
- Added initial boot screen asking user to hard reset their device. This is to help users get the best experience/performance (due to fragmented iPhone memory problems).
- Various speech-bank issues where a foreign language was being incorrectly used.
- During the hot-seat time of a turn, commentary text such as ‘It’s a brand new turn!’ will appear underneath the darkened screen. The commentary text should appear when the turn has begun.
- Instance where a worm causes damage, but at the end of a turn no damage is taken.
- When viewing the How to Play options in game, the fire button and weapon panel buttons need to be hidden.
- Music incorrectly switching off when 20% power message has appeared.
- When the player quits a game, the in-game music carries on into the front-end. This is incorrect – it should be the generic front-end music playing instead.
- When the Holy HG comes to rest the particle effect obscures the weapon. The particle trial should only really be seen when the weapon is in motion.
- Various localisation errors fixed.
- Says heaths instead of health in how to play text.
- When the player selects a weapon, it would be useful for the commentary panel to display the weapon name for a couple of seconds.
- At present, if the player moves the camera and then aims with the reticule, the camera will re-centre on the worm. Fixed.
- Decompress music upon first launch in order to increase performance on older devices.




