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	<title>Wired4iPhone &#187; Update</title>
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	<description>everything iPhone</description>
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		<title>Worms for iPhone Updated (v1.01)</title>
		<link>http://www.wired4iphone.com/games/worms-for-iphone-updated-v1-01</link>
		<comments>http://www.wired4iphone.com/games/worms-for-iphone-updated-v1-01#comments</comments>
		<pubDate>Fri, 14 Aug 2009 09:05:17 +0000</pubDate>
		<dc:creator>MaFt</dc:creator>
				<category><![CDATA[AppStore Games]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Team 17]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[Worms]]></category>

		<guid isPermaLink="false">http://www.wired4iphone.com/?p=922</guid>
		<description><![CDATA[We recently review Team 17&#8242;s Worms for iPhone and are now happy to announce that the handful of &#8216;issues&#8217; that we had have now been fixed in a recent update, along with a bunch of other bugs that we didn&#8217;t even notice existed! It is available now in the AppStore here. Major improvements: The option [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-830" title="Worms - Now Updated!" src="http://www.wired4iphone.com/wp-content/uploads/IMG_1088.jpg" alt="Worms - Now Updated!" width="162" height="107" />We recently review Team 17&#8242;s <a href="http://www.wired4iphone.com/games/reviewed-worms">Worms for iPhone</a> and are now happy to announce that the handful of &#8216;issues&#8217; that we had have now been fixed in a recent update, along with a bunch of other bugs that we didn&#8217;t even notice existed! It is available now in the AppStore <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321369231&amp;mt=8" target="_blank">here</a>.</p>
<p><strong>Major improvements:</strong></p>
<ul>
<li> The option to change graphical settings for increased performance in game on 1G and 3G devices.</li>
<li> More responsive camera controls, including the ability to make the camera zoom further in for a closer look at the action.</li>
<li> The ability to flip the game screen based on the orientation of your device.</li>
<li> Improved Ninja Rope controls allowing even more death-defying rope stunts.</li>
<li> The ability to unleash devastating weapons on your enemies from the safety of a parachute.</li>
<li> Shorter thinking times of AI players.</li>
<li> Highly improved back-flip and jump controls, including a new finger swipe method for back-flip to make sure you never accidentally jump worms into the water again.</li>
<li> The facility to customise the game even further by creating your own enemy teams.</li>
<li> General performance increases across the board.</li>
<li> Quick shortcut to zoom out/in quickly with a press of the top left corner.</li>
</ul>
<p><span id="more-922"></span></p>
<p><strong>Other fixes:</strong></p>
<ul>
<li> 1st gen devices crashed if left on the pause menu for a couple of minutes.</li>
<li> Removed game saving/loading dialog message box.</li>
<li> Upon opening the weapons panel and then closing it with the resume game option, the worm would occasionally jump.</li>
<li> The pause game button could cause the worm to walk left if held down.</li>
<li> Non-scrolling text in the AI created team menu.</li>
<li> Added initial boot screen asking user to hard reset their device. This is to help users get the best experience/performance (due to fragmented iPhone memory problems).</li>
<li> Various speech-bank issues where a foreign language was being incorrectly used.</li>
<li> During the hot-seat time of a turn, commentary text such as &#8216;It&#8217;s a brand new turn!&#8217; will appear underneath the darkened screen. The commentary text should appear when the turn has begun.</li>
<li> Instance where a worm causes damage, but at the end of a turn no damage is taken.</li>
<li> When viewing the How to Play options in game, the fire button and weapon panel buttons need to be hidden.</li>
<li> Music incorrectly switching off when 20% power message has appeared.</li>
<li> When the player quits a game, the in-game music carries on into the front-end. This is incorrect &#8211; it should be the generic front-end music playing instead.</li>
<li> When the Holy HG comes to rest the particle effect obscures the weapon. The particle trial should only really be seen when the weapon is in motion.</li>
<li> Various localisation errors fixed.</li>
<li> Says heaths instead of health in how to play text.</li>
<li> When the player selects a weapon, it would be useful for the commentary panel to display the weapon name for a couple of seconds.</li>
<li> At present, if the player moves the camera and then aims with the reticule, the camera will re-centre on the worm. Fixed.</li>
<li> Decompress music upon first launch in order to increase performance on older devices.</li>
</ul>
<div id="crp_related"> </div><div class="shr-publisher-922"></div><div style="clear: both; min-height: 1px; height: 2px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' shr_layout='button_count' shr_showfaces='false' shr_href='http%3A%2F%2Fwww.wired4iphone.com%2Fgames%2Fworms-for-iphone-updated-v1-01'></a><a class='shareaholic-googleplusone' shr_size='medium' shr_count='true' shr_href='http%3A%2F%2Fwww.wired4iphone.com%2Fgames%2Fworms-for-iphone-updated-v1-01'></a></div>]]></content:encoded>
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